Sciocont's Planet Editor

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Sciocont's Planet Editor

Post  Invader Zim on Sat Jan 09, 2010 7:51 pm

I am going to just copy/paste his thread here so it's not lost.

Here i will show my concept for the planet editor. This editor will be able to create rocky planets, gas giants, and dwarf planets. It will also be able to create moons and rings. It will be able to terraform moons as well.

Static & Dynamic
Static planets are always just like how you make them. They are never affected by plate movement or erosion.

Dynamic planets are far more complex and require much more skill and foresight to make. Whether you have a gas or rocky planet, you must specify where the plates are, how they move, what rock is where and what the water cycle would be like. Erosion also happens in dynamic planets, causing extensive rivers, canyons and caves. Dynamic planets are also affected by the movements of their moons, meaning their tides change over time, from roaring torrents to tiny shifts. They are the ultimate place to play.

Types of Planet
First off, you choose either to create a gas or rocky planet.

Gas Giant
With gas giants, you will be able to paint on layers of gases. You start out with a small, dense core, and then start adding on gases with a brush. Different gases will be different colors and have different environments. You can make layers all one or a few types of gases dispersed evenly by selecting the entire layer and then clicking on the type of gas you want to add. You can also add traveling storms or stationary storms, or pockets of different gases that won't diffuse into the others.

Rocky Planet
Rocky planets require a few more complex tools, including surface, atmosphere and water features.

Atmosphere can be controlled just like gas planets, or with a dominant-gas selection tool (here on earth the dominant gas is nitrogen)

I'll explain what it takes to make a dynamic planet first.
First, you decide the boundaries and movement of tectonic plates. To define a plate, click the icon "add plate". A loop with twenty stretch points will appear. You can take away or add points by right clicking. The points will define the shape of your plate. It will appear to be a orange-burning shape. Anywhere three or more plates meet there will automatically be a volcano. You can also add, take away or resize volcanic zones with another tool.

Then you can start editing terrain. Terrain can be edited like a topographic map. On the first layer is the deepest ocean where you have drawn in the tectonic plates. That is layer 0. You start on layer 1. From there you draw in the basic levels of terrain and it will automatically be produced (like a topographic map). The main layers are very large (maybe 1km or so). You can work in between layers as well, editing down to a very small level. Random bumps and lumps will be added later depending on what type of environment the terrain is in.

You could also use tycoon game-like tools, with different shapes to "paint on" that would raise, lower, roughen, smooth and such. The topgraphic map would be generated from this. The topographic map is what is changed due to tectonics and erosion.

More is coming later! Tell me what you think.

Invader Zim

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